
Bradley Plaxen
Game Designer

Hello friend! My name is Bradley Plaxen, and when I’m not writing or searching for the best ice cream in New York, I love making story-driven video games with world-class developers.
If you want to learn more about me, click here!
Otherwise, check out some of my favorite projects below. Thanks for visiting!
People Can Fly
Project Dagger (TBA) / Outriders (2021)
As a Narrative Level Designer, I develop quest systems, technical prototypes, and story-focused level layouts for AAA action-adventure roleplaying games.
Defiant Studios
The Lords of the Fallen (2023)
As a Narrative Designer, I collaborated closely with creative direction on world-building, scriptwriting, and story structure for the second entry into the Lords of the Fallen franchise due out in 2023.
Kognito
Resilient Together (2019) / VISTS (2019) / PEMHCCS (2018)
As a Writer, I scripted multiple branching dialogue games designed to teach players about conversational skills related to mental and emotional healthcare.
Presence Interactive
One of the Family (2018)
As the Lead Designer, I wrote, directed, and co-designed an award-nominated branching narrative game built to investigate alternative mechanics for interactive storytelling in VR.