People Can Fly

When I first joined People Can Fly as part of the newly formed New York team, I worked as a Narrative Designer on the AAA 3rd-person loot-shooter Outriders (2021) for Square Enix.


Release Date: April 1, 2021
Platforms: PlayStation 4 & 5, Xbox One & Series X/S, Google Stadia, PC
Engine: Unreal Engine 4
Developer: People Can Fly
Publisher: Square Enix

My Contributions

Collaborating with animators, VO, and level design, I developed world-expanding stories within the non-combat spaces on the planet of Enoch by leveraging the power of the game’s NPC AI Ant Farm system.

In this capacity, I leveraged my storytelling skills and level layout skills to build worlds that integrated seamlessly into the larger quest-lines being developed. Often this meant implementing my own Blueprint scripts to lend AAA polish to these moments.

For the past several years, I have been working as a Narrative Level Designer on a brand new AAA action-adventure IP called Project Dagger (TBA).

Unfortunately, little has been revealed publicly about the game; however, I can share that my work on the project has involved an expansion of the skills I’ve been developing with the studio. This include technical quest-system design and story-focused world-building.