
When I first joined People Can Fly as part of the newly formed New York team, I worked as a Narrative Designer on the AAA 3rd-person loot-shooter Outriders (2021) for Square Enix.
Details
Release Date: April 1, 2021
Platforms: PlayStation 4 & 5, Xbox One & Series X/S, Google Stadia, PC
Engine: Unreal Engine 4
Developer: People Can Fly
Publisher: Square Enix
My Contributions
Collaborating with animators, VO, and level design, I developed world-expanding stories within the non-combat spaces on the planet of Enoch by leveraging the power of the game’s NPC AI Ant Farm system.
In this capacity, I leveraged my storytelling skills and level layout skills to build worlds that integrated seamlessly into the larger quest-lines being developed. Often this meant implementing my own Blueprint scripts to lend AAA polish to these moments.

For several years after Outriders, I worked as a Narrative Level Designer on a brand new AAA action-adventure IP called Project Dagger under the 3rd-party publisher Take-Two Interactive.
In my role on the project, I developed the technical quest-system underpinning the game and several story-oriented levels from the ground up. I was responsible for the entire hub level of the game, and I worked closely with game directors on the world-building for the project.
Unfortunately, the game was cancelled after 3 years of development, and I am unable to share the fruits of this work at this time. However, I was lucky enough that this led directly to my next role working at Respawn Entertainment on their Star Wars games.



