
Since joining Respawn Entertainment in 2022, I have worked as a Senior Technical Narrative Designer on original AAA games set in the Star Wars universe, building systems and tools for telling stories in a galaxy far, far away.
I started my time at Respawn developing choice-based mission structures for a brand new FPS Bounty Hunter game under the direction of Peter Hirschmann, where I collaborated with Lucasfilm Games and the designers behind Respawn’s most acclaimed shooters (Titanfall, Apex: Legends).

In 2023, I moved over to the Jedi team to lead interactive storytelling initiatives on the next exciting entry into Cal Kestis’s saga. On this team, I developed custom tools for quickly building out bespoke narrative game content with an eye toward improving cross-departmental collaboration. Additionally, I worked with level designers, writers, and other stakeholders on implementing interactive story moments along the game’s critical path.
I’d love to share more, but unfortunately, I have to stay tight-lipped until the game comes out some time in the future. Stay tuned!
