December 2018 – Present
Defiant Studios is a New York City studio developing AAA games for audiences around the world. Most recently, I contributed to the development of the sequel to Lords of the Fallen.
In my current role, I split my time between narrative design and production responsibilities.
As a narrative designer, I engage with all aspects of how story gets expressed in our games- dialogue, environmental storytelling, character design, and more. I collaborate with team members from every department to ensure that all narrative decisions fit within their designs and time budgets.
In addition to the creative work of developing story, I implement many of the more technical elements of integrating story and text within our games, including localization and accessibility.
Associate Project Management
Because my role as narrative designer places me so close to cut-scenes, I manage our relationship with many of our outsourcing partners. These include motion capture, casting, voice-over recording, and cinematic animation.
Furthermore, as our team has grown, I have taken on responsibilities within our internal task-management pipeline which uses a combination of agile frameworks such as scrum and kanban.